Blood, Sweat, and Pixels
The Triumphant, Turbulent Stories Behind How Video Games Are Made
Chapter 1: Obsidian: From Layoffs to Liberation
The story of Obsidian Entertainment is a standard industry drama about a studio’s desperate pivot from near-bankruptcy to independence. After Microsoft’s sudden cancellation of Stormlands forced brutal layoffs, the studio bypassed the “guillotine” of corporate publishers by gambling on nostalgia through Kickstarter. By pitching Pillars of Eternity directly to fans, they traded publisher oversight for the pressure of thousands of backers, eventually securing their financial future. It is a functional “rags-to-riches” tale that serves as a case study for how community funding saved a dying developer.
